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Introduction to game design, prototyping, and development / Jeremy Gibson Bond
Title : Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# Material Type: printed text Authors: Jeremy Gibson Bond, Author Edition statement: 2nd edition Publisher: Addison-Wesley (Upper Saddle River, NJ) Publication Date: 2018 Pagination: xxxiv, 988 p. Layout: ill. Size: 23 cm ISBN (or other code): 978-0-13-465986-2 General note: Includes bibliographical references and index Languages : English (eng) Descriptors: Computer games - Programming
Computer games--Design.
Video games--DesignClass number: 794.8 Abstract: "This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions". Contents note: Game design and paper prototyping; Game analysis frameworks; The layered tetrad; The inscribed layer; The dynamic layer; The cultural layer; Acting like a designer; Design goals; Paper prototyping; Game testing; Math and game balance; Guiding the player; Puzzle design; The agile mentality; The digital game industry; Thinking in digital systems; Introducing the unity development environment; Introducing our language c#; Hello world your first program; Variables and components; Important c# variable types; Boolean operations and conditionals; Loops; Collections in c#; Functions and paraments; Debugging; Classes; Object-oriented thinking; Game prototype examples and tutorials; Prototype 2: Mission demolition; Prototype 3: Space shmup; Porotype 3.5 space shmup plus; Prototype 4: Prospector solitaire; Prototype 5: Bartok; Prototype 6: Word game; Prototype 7: Dungeon delver; Index; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=17505 Hold
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Barcode Call number Media type Location Section Status 1702-002296 794.8 Gib-Int 2018 General Collection Library "Max van der Stoel" English Available Linux kernel development / Robert Love
Title : Linux kernel development Material Type: printed text Authors: Robert Love, Author Edition statement: 3rd edition Publisher: Addison-Wesley (Upper Saddle River, NJ) Publication Date: 2010 Pagination: xx, 440 p. Layout: ill. Size: 23 cm ISBN (or other code): 978-0-672-32946-3 General note: Includes bibliographical references and index. Languages : English (eng) Original Language : English (eng) Descriptors: Linux
Operating systems (Computers)Class number: 005.4 Abstract: "Linux Kernel Development" - details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book:
- An all-new chapter on kernel data structures
- Details on interrupt handlers and bottom halves
- Extended coverage of virtual memory and memory allocation
- Tips on debugging the Linux kernel
- In-depth coverage of kernel synchronization and locking
- Useful insight into submitting kernel patches and working with the Linux kernel communityContents note: Introduction to the Linux Kernel; Getting Started with the Kernel; Process Management; Process Scheduling; System Calls; Kernel Data Structures; Interrupts and Interrupt Handlers; Bottom Halves and Deferring Work; An Introduction to Kernel Synchronization; Kernel Synchronization Methods; Timers and Time Management; Memory Management; The Virtual Filesystem; The Block I/O Layer; The Process Address Space; The Page Cache and Page; Tieback; Devices and Modules; Debugging; Portability; Patches, Hacking, and the Community; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=18547 Hold
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Barcode Call number Media type Location Section Status 1702-002407 005.4 Lov-Lin 2010 General Collection Library "Max van der Stoel" English Available 1702-002406 005.4 Lov-Lin 2010 General Collection Library "Max van der Stoel" English Available