
Edward Elgar Publishing UN iLibrary HeinOnline Directory of Open Access Books SAGE Journals ASTM Compass Arxiv
From this page you can:
Home |
Descriptors



Hamlet on the holodeck / Janet Horowitz Murray
Title : Hamlet on the holodeck : the future of narrative in cyberspace Material Type: printed text Authors: Janet Horowitz Murray, Author Publisher: Cambridge, Mass. : The MIT Press Publication Date: 1997 Pagination: xii, 324 p. Size: 23 cm ISBN (or other code): 978-0-262-63187-7 General note: Includes bibliographical references and index Languages : English (eng) Original Language : English (eng) Descriptors: Cyberspace
Interactive multimedia
Literature - History and criticism
Virtual realityClass number: 809.0028 Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=7332 Hold
Place a hold on this item
Copies
Barcode Call number Media type Location Section Status 5702-011778 809.0028 Mur-Ham 1997 General Collection Library "Max van der Stoel" English Available 5702-017192 809.0028 Mur-Ham 1997 General Collection Library "Max van der Stoel" English Available Introduction to VR development with unity / Xhemal Zenuni
Title : Introduction to VR development with unity : explore the world of virtual reality by building simple VR projects Material Type: printed text Authors: Xhemal Zenuni, Author ; Lejla Abazi-Bexheti, Author ; Visar Shehu, Author ; Arbana Kadriu, Author ; Shqipe Salii, Author Publisher: Tetovo : South East European University - SEEU Publication Date: 2022 ISBN (or other code): 978-6-08-248052-7 Languages : English (eng) Original Language : English (eng) Descriptors: Virtual reality Class number: 006.8 Abstract: Virtal reality is a technology which allows a user to interact with computer- generated 3D worlds in completely new ways, whether that environment is simulation of the real or an imaginary world. By wearing a head-mounted display such as Oculus Rift, a user not only can view stereostopic 3D scenes, but it can interact with it in totaly new ways, such as look around the scene by moving the head, move around it by using different sensors and generally engage in immersive experiences that feel very real and can have profound impact on people. Therefore, the VR technology is growing rapidely into new distinct discipline in world of the IT with wide applications in different fields, such as car design, construction, architecture or biology among others, thus putting VR skills developers in high demand. In this race, despite technological advancements at hardvare level supporting VR, building development skills for this new paradigm becomes important nowdays. Contents note: Introduction to VR development with unity; Getting set up for unity VR development; VR interactions; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=22426 Hold
Place a hold on this item
Copies
Barcode Call number Media type Location Section Status 1702-002756 006.8 Zen-Int 2022 General Collection Library "Max van der Stoel" English Available 1702-002760 006.8 Zen-Int 2022 General Collection Library "Max van der Stoel" English Available Selected chapters in VR / AR / Visar Shehu
Title : Selected chapters in VR / AR : endless possibility with virtual reality and augumented reality Material Type: printed text Authors: Visar Shehu, Author ; Shqipe Salii, Author ; Arbana Kadriu, Author ; Lejla Abazi-Bexheti, Author ; Xhemal Zenuni, Author Publisher: Tetovo : South East European University - SEEU Publication Date: 2022 Pagination: 55 p. Layout: ill. Size: 24 cm ISBN (or other code): 978-6-08-248053-4 Languages : English (eng) Original Language : English (eng) Descriptors: Virtual reality Class number: 006.8 Abstract: The universities in its strategy for innovativeness and quality in teaching/learning should support the VR tech application in teaching and learning. Taking into consideration that today's students are digital natives, VR offers the possibility to better immerse students in their engagement in learning. This at the same time would advance the VR/AR research in the institution and shrink the gap between the universities and businesses. Contents note: Accelerating Western Balkans university modernisation by introducing virtual technologies; Quality assurance policy for teaching and learning; Object modeling using blender / 3d object modelling; Augmented reality in context of disaster management; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=22425 Hold
Place a hold on this item
Copies
Barcode Call number Media type Location Section Status 1702-002754 006.8 She-Sel 2022 General Collection Library "Max van der Stoel" English Available 1702-002755 006.8 She-Sel 2022 General Collection Library "Max van der Stoel" English Available Unity virtual reality projects / Jonathan Linowes
Title : Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D Material Type: printed text Authors: Jonathan Linowes, Author Publisher: Birmingham : Packt Publishing Publication Date: 2015 Pagination: xiii, 259 p. Layout: ill. Size: 25 cm ISBN (or other code): 978-1-7839-8855-6 General note: Includes index Languages : English (eng) Original Language : English (eng) Descriptors: Three-dimensional display systems
Unity (Electronic resource)
Virtual realityClass number: 006.8 Abstract: "Unity virtual reality projects"- What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. Contents note: Virtually everything for everyone; Objects on scale; VR build and run; Gaze based control; World UI; First person character; Physics and the environment; Walk throughs and rendering; Using all 360 degrees; Social VR metaverse; What's next; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=17518 Hold
Place a hold on this item
Copies
Barcode Call number Media type Location Section Status 1702-002295 006.8 Lin-Uni 2015 General Collection SEEU Library Skopje English Available