Title : | Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D | Material Type: | printed text | Authors: | Jonathan Linowes, Author | Publisher: | Birmingham : Packt Publishing | Publication Date: | 2015 | Pagination: | xiii, 259 p. | Layout: | ill. | Size: | 25 cm | ISBN (or other code): | 978-1-7839-8855-6 | General note: | Includes index | Languages : | English (eng) Original Language : English (eng) | Descriptors: | Three-dimensional display systems Unity (Electronic resource) Virtual reality
| Class number: | 006.8 | Abstract: | "Unity virtual reality projects"- What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. | Contents note: | Virtually everything for everyone; Objects on scale; VR build and run; Gaze based control; World UI; First person character; Physics and the environment; Walk throughs and rendering; Using all 360 degrees; Social VR metaverse; What's next; | Record link: | https://library.seeu.edu.mk/index.php?lvl=notice_display&id=17518 |
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