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Android 6 for programmers / Paul J Deitel
Title : Android 6 for programmers : an app-driven approach Material Type: printed text Authors: Paul J Deitel, Author ; Harvey M. Deitel, Author ; Alexander Wald, Author Edition statement: 3rd edition Publisher: Prentice Hall (Boston) Publication Date: 2016 Pagination: xxxv, 422 p Layout: ill. Size: 24 cm ISBN (or other code): 978-0-13-428936-6 General note: Includes index (p. 405-422) Languages : English (eng) Original Language : English (eng) Descriptors: Android (Electronic resource)
Application software - Development
Mobile computing - ProgrammingClass number: 005.258 Abstract: Billions of apps have been downloaded from Google Play™! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play™. The book uses an app-driven approach—each new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs.
Practical, Example-Rich Coverage of:
Android 6, Android Studio: Gradle™, Vector Asset Studio, Theme Editor
Material Design App Templates and Themes
AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout
Material Design Elevation and Icons
REST Web Services/JSON, Threading, SQLite™ Database, Android 6 Permissions
Cursors, Loaders, ContentProviders
Supporting Various Screen Sizes/Resolutions
Accessibility, Internationalization
Activities, Fragments, Intents, Preferences
GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation
Immersive Mode, PrintHelper
Google Play™ Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and moreContents note: Introduction to Android; Welcome app; Tip calculator app; Flag quiz app; Doodlz app; Cannon game app; WeatherViewer app; Twitter searches app; Address book app; Google Play and app business issues; Index. Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=18444 Hold
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Barcode Call number Media type Location Section Status 1702-002305 005.258 Dei-And 2016 General Collection SEEU Library Skopje English Available Artificial intelligence with Python / Prateek Joshi
Title : Artificial intelligence with Python : build real-world artificial intelligence applications with Python to intelligently interact with the world around you Material Type: printed text Authors: Prateek Joshi, Author Publisher: Birmingham : Packt Publishing Publication Date: 2017 Pagination: vi, 430 p. Layout: ill. Size: 24 cm ISBN (or other code): 978-1-7864-6439-2 General note: Inludes index Languages : English (eng) Original Language : English (eng) Descriptors: Algorithms
Application software - Development
Artificial intelligence - Data processing
Computer programming
COMPUTERS - Intelligence (AI) & Semantics;
COMPUTERS - Programming Languages
Python (Computer program language)Class number: 006.3 Abstract: Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you’ll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that’s based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Contents note: Introduction to artificial intelligence; Classification and regression using supervised learning; Predictive analytics with ensemble learning; Detecting patterns with unsupervised learning; Building recommended systems; Logic programming; Heuristic search techniques; Genetic algorithms; Building game with AI; Natural language processing; Probabilistic reasoning for sequential data; Building a speech recognizer; Object detection and tracking; Artificial Neural Networks; Reinforcement learning; Deep learning with convolutional neural networks; Index; Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=17511 Copies
Barcode Call number Media type Location Section Status 1702-002416 006.3 Jos-Art 2017 General Collection SEEU Library Skopje English Not for loan Business modeling with UML / Hans-Erik Eriksson
Title : Business modeling with UML : business patterns at work Material Type: printed text Authors: Hans-Erik Eriksson, Author ; Magnus Penker, Author Publisher: New York : J. Wiley & Sons Publication Date: 2000 Pagination: xix, 459 p. Layout: ill. Size: 25 cm ISBN (or other code): 978-0-471-29551-8 General note: Includes bibliographical references (p. 445-448) and index Languages : English (eng) Original Language : English (eng) Descriptors: Application software - Development
Business - Data processing
UML (Computer science)Class number: 650 Abstract: "Business modeling with UML"- An excellent hands-on book for practitioners eager to document the internal structure and everyday workings of business processes. This clear and practical book belongs on the shelf of everyone dedicated to mapping, maintaining, and streamlining business processes." -Richard Mark Soley, Phd, Chairman and CEO, OMG "Eriksson and Penker have not just written another patterns book; this is a significant contribution to the key field of business-IT alignment. While capturing profound academic insights, what makes the book so refreshing from a practitioner's viewpoint is the richness of accessible, down-to-earth examples and its pragmatic, unpretentious style."-Paul allen Principal of CBD Strategies and Architectures, Sterling Software "UML may have been designed by and for software engineers, but Eriksson and Penker have defined a practical extension to UML for describing business processes. They put this extended UML immediately to use with a gallery of common business patterns that should jump start any BPR effort."-Philippe Krchten, Director of Process Development Rational Software "This book is a marriage between proven business modeling concepts and the techniques of UML. It provides real-world strategies for developing large-scale, mission-critical business systems in a manner accessible to both software and business professionals."-ScottW. Ambler, Author of Process Patterns Following up on their bestselling book, UML Toolkit, Hans-Erik Eriksson and Magnus Penker now provide expert guidance on how to use UML to model your business systems. In this informative book, key business modeling concepts are presented, including how to define Business Rules with UML's Object Constraint Language (OCL) and how to use business models with use cases. The authors then provide 26 valuable Business Patterns along with an e-business case study that utilizes the techniques and patterns discussed in the book. Contents note: Business Modeling; UML Primer; Modeling the Business; Architecture; Business Views; Business Rules; Business Patterns; Resource and Rule Patterns; Goal Patterns; Process Patterns; From Business Architecture to Software Architecture; A Business Model Example. Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=13423 Copies
Barcode Call number Media type Location Section Status No copy Data structures, algorithms, and applications in Java / Sartaj Sahni
Title : Data structures, algorithms, and applications in Java Material Type: printed text Authors: Sartaj Sahni, Author Publisher: Boston : McGraw-Hill Publication Date: 2000 Pagination: xxvi, 833 p. [I-12] Size: 24 cm. ISBN (or other code): 978-0-07-109217-3 General note: Includes bibliographical references and index Languages : English (eng) Descriptors: Application software - Development
Computer algorithms
Data structures (Computer science)
Java (Computer program language)Class number: 005.73 Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=4550 Hold
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Barcode Call number Media type Location Section Status 5702-004366 005.73 Sah-Dat 2000 General Collection Library "Max van der Stoel" English Available 5702-010953 005.73 Sah-Dat 2000 General Collection Library "Max van der Stoel" English Available 5702-010954 005.73 Sah-Dat 2000 General Collection Library "Max van der Stoel" English Available 5702-010955 005.73 Sah-Dat 2000 General Collection Library "Max van der Stoel" English Available 5702-010957 005.73 Sah-Dat 2000 General Collection Library "Max van der Stoel" English Available 5702-010956 005.73 Sah-Dat 2000 General Collection SEEU Library Skopje English Available Programming android / Zigurd Mednieks
Title : Programming android Material Type: printed text Authors: Zigurd Mednieks, Author ; Laird Dornin, Author ; G. Blake Meike, Author Edition statement: 2nd edition Publisher: O'Reilly Media, Inc, USA Publication Date: 2012 Pagination: xvii, 542 p. Layout: ill. Size: 23 cm ISBN (or other code): 978-1-449-31664-8 General note: Includes index (p. 519-542) Languages : English (eng) Original Language : English (eng) Descriptors: Android (Electronic resource)
Application software - Development
Mobile computing - ProgrammingClass number: 005.1 Abstract: Android has not only created a vibrant new market for mobile apps, it's also generating a new culture of interactive Java programming. This authoritative guide shows experienced application developers what they need to program for the Android operating system -- the core building blocks, how to put those blocks together, and how to build compelling apps that work on a full range of Android devices. With Programming Android, you'll learn advanced Java concepts in a way that any programmer can understand, even if you have no previous experience with the language. You'll delve into topics such as sensors, native development, and 3D graphics, and learn how to build Android apps on the platform of your choice, including Windows, Linux, and Mac OS X. * Learn the key components of an Android application * Explore the Android Framework and the Eclipse IDE * Understand Android's unique database design issues and examine the role of SQLite * Create an Android user interface that's captivating and easy to navigate * Make your app location-aware, and take advantage of multimedia * Use sensors and gestures to expand your app's input beyond the defaults Contents note: Preface; PartI: Tools and basics; 1.Installing the android SDK and prerequisites; Test drive: Confirm that your installation works; Components of the SDK; Keeping up-to-date; Example Code; On reading code; 2.Java for android; Android is reshaping client-side java; The java type system; Scope; Idioms of Java programming; 3.The ingredients of an Android application; Traditional programming models compared to Android; Activities, intents, and tasks; Other Android components; Component life cycles; Static application resources and context; The Android application runtime environment; Extending Android; Concurrency in Android; Serialization; 4.Getting your application into user's hands; Application signing; Placing an application for distribution in the Android market; Alternative distribution; Google maps API keys; Specifying API-level compatibility; Compatibility with many kinds of screens; 5.Eclipse for Android software development; Eclipse concepts and terminology; Eclipse views and perspectives; Java coding in eclipse; Eclipse and Android; Preventing bugs and keeping your code clean; Eclipse idiosyncrasies and alternatives; PartII: About the android framework; 6.Building view; Android GUI architecture; Assembling a graphical interface; Wiring up the controller; The menu and the action bar; View debugging and optimization; 7.Fragments and Multiplatform support; 8.Drawing 2D and 3D graphics; Rolling your own widgets; Bling; 9.Handling and persisting data; Relational database overview; SQLite; The SQL language; SQL and the database-centric data model for Android applications; The Android database classes; Database design for Android applications; Using the database API: MJAndroid; PartIII: A skeleton application for Android; 10.A framework for a well-behaved application; Visualizing life cycles; Visualizing the fragment life cycle; The activity class and well-behaved applications; 11.Building a user interface; Top-level design; Visual editing of user interfaces; Starting with a blank slate; Laying out the fragments; Folding and unfolding a scalable UI; Making Activity, fragment, action bar, and multiple layouts work together; The other activity; 12. Using content providers; Understanding content providers; Defining a provides public API; Writing and integrating a content provider; File management and binary data; Android MVC and content observation; A complete content provider: The SimpleFinchVideoContentProvider code; Declaring your content provider; 13. A content provider as a facade for RESTful web service; Developing RESTful android applications; A "Network MVC"; Summary of Benefits; Code example: Dynamically listing and catching YouTube; Video content; Structure of the source code for the finch YouTube video example; Stepping through the search application; PartIV: Advanced topics; 14.Search; Search interface; Query suggestions; 15.Location and mapping; 16.Multimedia; Audio and video; Playing audio and video; Recording audio and video; Stored media content; 17.Sensors, NFC, Speech, Gestures, and Accessibility; 18.Communication, Identity, Sync, and Social media; Account contacts; Authentication and synchronization; Bluetooth; 19.The Android native development kit (NDK); Native methods and JNI calls; The android NDK; Native libraries and headers provided by the NDK; Building your own custom library modules; Native activities; Index. Record link: https://library.seeu.edu.mk/index.php?lvl=notice_display&id=17107 Hold
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Barcode Call number Media type Location Section Status 1702-002437 005.1 Med-Pro 2012 General Collection SEEU Library Skopje English Available Дизајнирање интерфејси / Џенифер Тидвел
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